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Incredible Machine
This game was made during my first year at ISART Digitial in Game Programming. The goal was to create a clone of the famous game Incredible Machine. For this project, a whole physics engine has been made from scratch, allowing polygon collisions detection and resolution. For the gameplay, using a player profile, it's possible to create or edit some levels, by placing some items on the screen and setting which one is holding the victory conditions.
Details :
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Work time : 6 weeks
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Group of 6 programmers
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Platform : Linux
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Used C++ and SFML 2.3.2
Gallery
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