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Incredible Machine

This game was made during my first year at ISART Digitial in Game Programming. The goal was to create a clone of the famous game Incredible Machine. For this project, a whole physics engine has been made from scratch, allowing polygon collisions detection and resolution. For the gameplay, using a player profile, it's possible to create or edit some levels, by placing some items on the screen and setting which one is holding the victory conditions.

Details :

  • Work time : 6 weeks

  • Group of 6 programmers

  • Platform : Linux

  • Used C++ and SFML 2.3.2

Gallery
Physics Paused
Main menu
Profile Creation
Options Menu
Tutorial
Winner Screen
Physics Played

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