
Other projects
Space Invaders
This is my first game, 3 weeks after I begin to learn C language.

Details :
-
Work time : 5 days
-
Platform : Linux
-
Used C and SDL 2
Sabotage
This is my first project of my first year of game programming. The objective was to create a clone of a game called Sabotage.
Gallery
![]() | ![]() |
---|---|
![]() | ![]() |
![]() |
Details :
-
Work time : 2 weeks / Group of 2 persons
-
Platform : Linux
-
Used C and SDL 2
Gravitation
This is my second project of my first year of game programming, and also the first I used OpenGL 1.1.
Gallery
![]() | ![]() |
---|---|
![]() | ![]() |
![]() |
Details :
-
Work time : 2 weeks / Group of 2 persons
-
Platform : Linux
-
Used C and OpenGL 1.1
RPG
Just after Gravitation, the goal of the next project was to create a tactical rpg with JSON files and animations.
Gallery
![]() | ![]() |
---|---|
![]() | ![]() |
![]() |
Details :
-
Work time : 3 weeks / Group of 3 persons
-
Platform : Linux
-
Used C and OpenGL 1.1
Physics
This is a little test of how implement a physic engine with a graphic engine.
In this project, you are able to instantiate some cubes et add some impulse via ray-casting.

Details :
-
Work time : 2 weeks
-
Group of 3 persons
-
Platform : Windows
-
Used C++, Irrlicht and Bullet
Mini Engine
Mini game engine done as a test during my second year of Game Programming at Isart Digital. In this application you can edit the scene by adding some game objects and components. It's possible to edit them with the Qt interface. The hierarchy of the objects can be edited too. With the obj loader present in this build, it's possible to render a 3D mesh with a light system using Blinn-Phong model. As a bonus, I also made a DX11 version of this.
Details :
-
Work time : 2 days
-
Platform : Windows
-
Used C++, OpenGL 4.5/DirectX 11, Qt 5.6 and GLM
Gallery
![]() | ![]() |
---|---|
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |