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Multiplayer TPS

That project was the final of my third year. The main target was to use a solo version that we made earlier the same year and upgrade it to work in multiplayer.

Details :

  • Work time : 5 weeks / Group of 2

  • Platform : Windows

  • Used Unreal Engine 4.14.3 and C++

Players can use the main room to enter a game with a selected team. The game mode is a team deathmatch where AIs spawn from point in the map. If an AI kill a player, it add a point to the other team. If it is neutral AI, it will attack any player. But it is possible to spawn team colored AIs by pressing the button near the spawner (it's time limited). Then, colored AI will attack others team players. If there is no target, an AI will wander until a player spawn.

There is ammo that spawn on the map with a timer.

There is a killstreak system. If a player is able to kill five enemy players without dying, he gain the possibility to stop the time during a few seconds. During this short interval, everything is stop but the player.

For cheaters, there is a god-mod that make you untouchable.

Gallery
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