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OpenTTD
This game is my final project of my first year at ISART Digitial in Game Programming. The goal was to create a clone of the game of OpenTTD. Like the base material, the map is made of tiles, use an isometric camera. The game scripting system is made with a Squirrel virtual machine, with some exposed C++ classes. The UI is also made with this scripting system. The global gameplay has been recreated, with factories, roads and trucks (they have a dynamic path-finding system), all of these can be followed by a multi camera system. A save and load system has been implemented. The assets came from the original game.

Details :
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Work time : 6 weeks
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Group of 8 programmers
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Platform : Linux
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Used C++, Squirrel and SFML 2.3.2
Gallery
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