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RPG

This is my second project of my second year of game programming. The objective was to create a game highly inspired by The Elder Scrolls V : Skyrim. The gameplay is globally the same, he can equip weapons or spells in both. To handle the equipment, the inventory is present with weapons and spells filters. From the pause menu it is possible to view the different accepted quests, or to save and load the game. In the world, the player can interact wth different sort of things, like collectiles, doors or enemy bodies. Those enemies are able to detect the player and fight against him. As a bonus, the player can freely switch between the first person view and the third person view.

Details :

  • Work time : 6 weeks / Group of 2

  • Platform : Windows

  • Used C# and Unity 5.4 and provided ISART Digital artists and sound designers assets

You can download the build here
Gallery

Sneak peak at the Beta version

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