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Rasterizer

This is my last C project. After I used OpenGL for a few projects, the goal was to recreate the 1.1 version. So this API can handle mulitple basic rendering features such as primitive drawing, texture sampling etc.. But we also created some additionnal features like multi-texturing, gaussian blur, MSAA, transparency and wireframe. Also, one of the key point of this project was to subsitute the OpenGL calls from one of our previous project to instead use this API. (Sorry but I lost the executable of it).

Details :

  • Work time : 6 weeks

  • Group of 6 programmers

  • Platform : Linux

  • Used C and SDL 2

Gallery
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